using UnityEngine; namespace NaughtyAttributes.Test { //[CreateAssetMenu(fileName = "TestScriptableObject", menuName = "NaughtyAttributes/TestScriptableObject")] public class _TestScriptableObject : ScriptableObject { [MinMaxSlider(0.0f, 1.0f)] public Vector2 minMaxSlider; [Dropdown("GetVectorValues")] public Vector3 vectorValue; private DropdownList GetVectorValues() { return new DropdownList() { { "Right", Vector3.right }, { "Up", Vector3.up }, { "Forward", Vector3.forward } }; } } }