using UnityEngine; namespace NaughtyAttributes.Test { public class ShowAssetPreviewTest : MonoBehaviour { [ShowAssetPreview] public Sprite sprite0; [ShowAssetPreview(96, 96)] public GameObject prefab0; public ShowAssetPreviewNest1 nest1; } [System.Serializable] public class ShowAssetPreviewNest1 { [ShowAssetPreview] public Sprite sprite1; [ShowAssetPreview(96, 96)] public GameObject prefab1; public ShowAssetPreviewNest2 nest2; } [System.Serializable] public class ShowAssetPreviewNest2 { [ShowAssetPreview] public Sprite sprite2; [ShowAssetPreview(96, 96)] public GameObject prefab2; } }