using UnityEngine; namespace NaughtyAttributes.Test { public class ResizableTextAreaTest : MonoBehaviour { [ResizableTextArea] public string text0; public ResizableTextAreaNest1 nest1; } [System.Serializable] public class ResizableTextAreaNest1 { [ResizableTextArea] public string text1; public ResizableTextAreaNest2 nest2; } [System.Serializable] public class ResizableTextAreaNest2 { [ResizableTextArea] public string text2; } }