using UnityEngine; namespace NaughtyAttributes.Test { public class ReadOnlyTest : MonoBehaviour { [ReadOnly] public int readOnlyInt = 5; public ReadOnlyNest1 nest1; } [System.Serializable] public class ReadOnlyNest1 { [ReadOnly] [AllowNesting] public float readOnlyFloat = 3.14f; public ReadOnlyNest2 nest2; } [System.Serializable] public struct ReadOnlyNest2 { [ReadOnly] [AllowNesting] public string readOnlyString; } }