using UnityEngine; namespace NaughtyAttributes.Test { public class MinMaxSliderTest : MonoBehaviour { [MinMaxSlider(0.0f, 1.0f)] public Vector2 minMaxSlider0 = new Vector2(0.25f, 0.75f); public MinMaxSliderNest1 nest1; } [System.Serializable] public class MinMaxSliderNest1 { [MinMaxSlider(0.0f, 1.0f)] public Vector2 minMaxSlider1 = new Vector2(0.25f, 0.75f); public MinMaxSliderNest2 nest2; } [System.Serializable] public class MinMaxSliderNest2 { [MinMaxSlider(1, 11)] public Vector2Int minMaxSlider2 = new Vector2Int(6, 11); } }