using UnityEngine; namespace NaughtyAttributes.Test { public class HorizontalLineTest : MonoBehaviour { [HorizontalLine(color: EColor.Black)] [Header("Black")] [HorizontalLine(color: EColor.Blue)] [Header("Blue")] [HorizontalLine(color: EColor.Gray)] [Header("Gray")] [HorizontalLine(color: EColor.Green)] [Header("Green")] [HorizontalLine(color: EColor.Indigo)] [Header("Indigo")] [HorizontalLine(color: EColor.Orange)] [Header("Orange")] [HorizontalLine(color: EColor.Pink)] [Header("Pink")] [HorizontalLine(color: EColor.Red)] [Header("Red")] [HorizontalLine(color: EColor.Violet)] [Header("Violet")] [HorizontalLine(color: EColor.White)] [Header("White")] [HorizontalLine(color: EColor.Yellow)] [Header("Yellow")] [HorizontalLine(10.0f)] [Header("Thick")] public int line0; public HorizontalLineNest1 nest1; } [System.Serializable] public class HorizontalLineNest1 { [HorizontalLine] public int line1; public HorizontalLineNest2 nest2; } [System.Serializable] public class HorizontalLineNest2 { [HorizontalLine] public int line2; } }