using UnityEngine; namespace NaughtyAttributes.Test { public class BoxGroupTest : MonoBehaviour { [BoxGroup("Integers")] public int int0; [BoxGroup("Integers")] public int int1; [BoxGroup("Floats")] public float float0; [BoxGroup("Floats")] public float float1; [BoxGroup("Sliders")] [MinMaxSlider(0, 1)] public Vector2 slider0; [BoxGroup("Sliders")] [MinMaxSlider(0, 1)] public Vector2 slider1; public string str0; public string str1; [BoxGroup] public Transform trans0; [BoxGroup] public Transform trans1; } }