using System.Collections; using System.Collections.Generic; using UnityEngine; using Random = System.Random; namespace MoreMountains.Tools { /// /// Generates a grid of the specified size based on a seeded perlin noise, the smaller the seed, the blockier the grid /// public class MMGridGeneratorPerlinNoise : MMGridGenerator { /// /// Generates a grid of the specified size based on a seeded perlin noise, the smaller the seed, the blockier the grid /// /// /// /// /// public static int[,] Generate(int width, int height, float seed) { int[,] grid = PrepareGrid(ref width, ref height); for (int i = 0; i < width; i++) { for (int j = 0; j < height; j++) { int value = Mathf.RoundToInt(Mathf.PerlinNoise(i * seed, j * seed)); SetGridCoordinate(grid, i, j, value); } } return grid; } } }