using System.Collections; using System.Collections.Generic; using UnityEngine; namespace MoreMountains.Tools { [AddComponentMenu("More Mountains/Tools/Gyroscope/MMGyroscope")] public class MMGyroscope : MonoBehaviour { public enum TimeScales { Scaled, Unscaled } public static bool GyroscopeActive = true; public static TimeScales TimeScale = TimeScales.Scaled; public static Vector2 Clamps = new Vector2(-1f, 1f); public static float LerpSpeed = 1f; public static bool TestMode; [Header("Debug")] /// turn this on if you want to use the inspector to test this camera public bool _TestMode = false; /// the rotation to apply on the x axiswhen in test mode [Range(-1f, 1f)] public float TestXAcceleration = 0f; /// the rotation to apply on the y axis while in test mode [Range(-1f, 1f)] public float TestYAcceleration = 0f; /// the rotation to apply on the y axis while in test mode [Range(-1f, 1f)] public float TestZAcceleration = 0f; public static Quaternion GyroscopeAttitude { get { GetValues(); return m_GyroscopeAttitude; } } public static Vector3 GyroscopeRotationRate { get { GetValues(); return m_GyroscopeRotationRate; } } public static Vector3 GyroscopeAcceleration { get { GetValues(); return m_GyroscopeAcceleration; } } public static Vector3 InputAcceleration { get { GetValues(); return m_InputAcceleration; } } public static Vector3 GyroscopeGravity { get { GetValues(); return m_GyroscopeGravity; } } public static Quaternion InitialGyroscopeAttitude { get { GetValues(); return m_InitialGyroscopeAttitude; } } public static Vector3 InitialGyroscopeRotationRate { get { GetValues(); return m_InitialGyroscopeRotationRate; } } public static Vector3 InitialGyroscopeAcceleration { get { GetValues(); return m_InitialGyroscopeAcceleration; } } public static Vector3 InitialInputAcceleration { get { GetValues(); return m_InitialInputAcceleration; } } public static Vector3 InitialGyroscopeGravity { get { GetValues(); return m_InitialGyroscopeGravity; } } public static Vector3 CalibratedInputAcceleration { get { GetValues(); return m_CalibratedInputAcceleration; } } public static Vector3 CalibratedGyroscopeGravity { get { GetValues(); return m_CalibratedGyroscopeGravity; } } public static Vector3 LerpedCalibratedInputAcceleration { get { GetValues(); return m_LerpedCalibratedInputAcceleration; } } public static Vector3 LerpedCalibratedGyroscopeGravity { get { GetValues(); return m_LerpedCalibratedGyroscopeGravity; } } private static Quaternion m_GyroscopeAttitude; private static Vector3 m_GyroscopeRotationRate; private static Vector3 m_GyroscopeAcceleration; private static Vector3 m_InputAcceleration; private static Vector3 m_GyroscopeGravity; private static Quaternion m_InitialGyroscopeAttitude; private static Vector3 m_InitialGyroscopeRotationRate; private static Vector3 m_InitialGyroscopeAcceleration; private static Vector3 m_InitialInputAcceleration; private static Vector3 m_InitialGyroscopeGravity; private static Vector3 m_CalibratedInputAcceleration; private static Vector3 m_CalibratedGyroscopeGravity; private static Vector3 m_LerpedCalibratedInputAcceleration; private static Vector3 m_LerpedCalibratedGyroscopeGravity; [Header("Settings")] /// whether this rig should move in scaled or unscaled time [SerializeField] private TimeScales _TimeScale = TimeScales.Scaled; /// the clamps to apply to the values [SerializeField] private Vector2 _Clamps = new Vector2(-1f, 1f); /// the speed at which to move towards the new position [SerializeField] private float _LerpSpeed = 1f; [Header("Raw Values")] [MMReadOnly] [SerializeField] private Quaternion _GyroscopeAttitude; [MMReadOnly] [SerializeField] private Vector3 _GyroscopeRotationRate; [MMReadOnly] [SerializeField] private Vector3 _GyroscopeAcceleration; [MMReadOnly] [SerializeField] private Vector3 _InputAcceleration; [MMReadOnly] [SerializeField] private Vector3 _GyroscopeGravity; [Header("AutoCalibration Values")] [MMReadOnly] [SerializeField] private Quaternion _InitialGyroscopeAttitude; [MMReadOnly] [SerializeField] private Vector3 _InitialGyroscopeRotationRate; [MMReadOnly] [SerializeField] private Vector3 _InitialGyroscopeAcceleration; [MMReadOnly] [SerializeField] private Vector3 _InitialInputAcceleration; [MMReadOnly] [SerializeField] private Vector3 _InitialGyroscopeGravity; [Header("Relative Values")] [MMReadOnly] [SerializeField] private Vector3 _CalibratedInputAcceleration; [MMReadOnly] [SerializeField] private Vector3 _CalibratedGyroscopeGravity; [Header("Lerped Values")] [MMReadOnly] [SerializeField] private Vector3 _LerpedCalibratedInputAcceleration; [MMReadOnly] [SerializeField] private Vector3 _LerpedCalibratedGyroscopeGravity; [MMInspectorButton("Calibrate")] public bool CalibrateButton; private static Gyroscope _gyroscope; protected static Vector3 _testVector = Vector3.zero; private static bool _initialized = false; private static Matrix4x4 _accelerationMatrix; private static Matrix4x4 _gravityMatrix; private static float _lastGetValuesAt = 0f; protected virtual void Start() { TimeScale = _TimeScale; Clamps = _Clamps; LerpSpeed = _LerpSpeed; TestMode = _TestMode; GyroscopeInitialization(); } public static void GyroscopeInitialization() { _gyroscope = Input.gyro; _gyroscope.enabled = true; } protected virtual void Update() { if (!GyroscopeActive) { return; } HandleTestMode(); GetValues(); _GyroscopeAttitude = m_GyroscopeAttitude; _GyroscopeRotationRate = m_GyroscopeRotationRate; _GyroscopeAcceleration = m_GyroscopeAcceleration; _InputAcceleration = m_InputAcceleration; _GyroscopeGravity = m_GyroscopeGravity; _InitialGyroscopeAttitude = m_InitialGyroscopeAttitude; _InitialGyroscopeRotationRate = m_InitialGyroscopeRotationRate; _InitialGyroscopeAcceleration = m_InitialGyroscopeAcceleration; _InitialInputAcceleration = m_InitialInputAcceleration; _InitialGyroscopeGravity = m_InitialGyroscopeGravity; _CalibratedInputAcceleration = m_CalibratedInputAcceleration; _CalibratedGyroscopeGravity = m_CalibratedGyroscopeGravity; _LerpedCalibratedInputAcceleration = m_LerpedCalibratedInputAcceleration; _LerpedCalibratedGyroscopeGravity = m_LerpedCalibratedGyroscopeGravity; } public static void GetValues() { if (Time.frameCount == _lastGetValuesAt) { return; } AutoCalibration(); GetGyroValues(); _lastGetValuesAt = Time.frameCount; } private static void GetGyroValues() { float deltaTime = (TimeScale == TimeScales.Scaled) ? Time.deltaTime : Time.unscaledDeltaTime; m_GyroscopeAttitude = GyroscopeToUnity(Input.gyro.attitude); m_GyroscopeRotationRate = Input.gyro.rotationRateUnbiased; m_GyroscopeAcceleration = Input.gyro.userAcceleration; GetAccelerationAndGravity(); ClampAcceleration(); m_CalibratedInputAcceleration = CalibratedAcceleration(m_InputAcceleration, _accelerationMatrix); m_CalibratedGyroscopeGravity = CalibratedAcceleration(m_GyroscopeGravity, _gravityMatrix); m_LerpedCalibratedInputAcceleration = Vector3.Lerp(m_LerpedCalibratedInputAcceleration, m_CalibratedInputAcceleration, deltaTime * LerpSpeed); m_LerpedCalibratedGyroscopeGravity = Vector3.Lerp(m_LerpedCalibratedGyroscopeGravity, m_CalibratedGyroscopeGravity, deltaTime * LerpSpeed); } private static void AutoCalibration() { if (!_initialized && Time.time > 0.5f) { m_InitialGyroscopeAttitude = GyroscopeToUnity(Input.gyro.attitude); m_InitialGyroscopeRotationRate = Input.gyro.rotationRateUnbiased; m_InitialGyroscopeAcceleration = Input.gyro.userAcceleration; m_InitialInputAcceleration = Input.acceleration; m_InitialGyroscopeGravity = Input.gyro.gravity; Calibrate(); _initialized = true; } } protected static Quaternion GyroscopeToUnity(Quaternion q) { return new Quaternion(q.x, q.y, -q.z, -q.w); } private static void ClampAcceleration() { m_InputAcceleration.x = Mathf.Clamp(m_InputAcceleration.x, Clamps.x, Clamps.y); m_InputAcceleration.y = Mathf.Clamp(m_InputAcceleration.y, Clamps.x, Clamps.y); m_InputAcceleration.z = Mathf.Clamp(m_InputAcceleration.z, Clamps.x, Clamps.y); m_GyroscopeGravity.x = Mathf.Clamp(m_GyroscopeGravity.x, Clamps.x, Clamps.y); m_GyroscopeGravity.y = Mathf.Clamp(m_GyroscopeGravity.y, Clamps.x, Clamps.y); m_GyroscopeGravity.z = Mathf.Clamp(m_GyroscopeGravity.z, Clamps.x, Clamps.y); } protected virtual void HandleTestMode() { if (TestMode) { _testVector.x = TestXAcceleration; _testVector.y = TestYAcceleration; _testVector.z = TestZAcceleration; m_InputAcceleration = _testVector; m_GyroscopeGravity = _testVector; } else { GetAccelerationAndGravity(); } } private static void GetAccelerationAndGravity() { if (!TestMode) { m_InputAcceleration = Input.acceleration; m_GyroscopeGravity = Input.gyro.gravity; } } private static void Calibrate() { _accelerationMatrix = CalibrateAcceleration(m_InputAcceleration); _gravityMatrix = CalibrateAcceleration(Input.gyro.gravity); } private static Matrix4x4 CalibrateAcceleration(Vector3 initialAcceleration) { Quaternion rotationQuaternion = Quaternion.FromToRotation(-Vector3.forward, initialAcceleration); Matrix4x4 newMatrix = Matrix4x4.TRS(Vector3.zero, rotationQuaternion, Vector3.one); return newMatrix.inverse; } private static Vector3 CalibratedAcceleration(Vector3 accelerator, Matrix4x4 matrix) { Vector3 fixedAcceleration = matrix.MultiplyVector(accelerator); return fixedAcceleration; } } }