using UnityEngine; namespace MoreMountains.Tools { /// /// Rect extensions /// public static class RectExtensions { /// /// Returns true if this rectangle intersects the other specified rectangle /// /// /// /// public static bool MMIntersects(this Rect thisRectangle, Rect otherRectangle) { return !((thisRectangle.x > otherRectangle.xMax) || (thisRectangle.xMax < otherRectangle.x) || (thisRectangle.y > otherRectangle.yMax) || (thisRectangle.yMax < otherRectangle.y)); } } }