using UnityEngine; using UnityEngine.UI; using System.Collections; using System; #if UNITY_EDITOR using UnityEditor; #endif namespace MoreMountains.Tools { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] public class MMHiddenPropertiesAttribute : Attribute { public string[] PropertiesNames; public MMHiddenPropertiesAttribute(params string[] propertiesNames) { PropertiesNames = propertiesNames; } } }