using UnityEngine; using UnityEngine.UI; using System.Collections; using System; using UnityEditor; namespace MoreMountains.Tools { [CustomPropertyDrawer(typeof(MMReadOnlyAttribute))] public class MMReadOnlyAttributeDrawer : PropertyDrawer { // Necessary since some properties tend to collapse smaller than their content public override float GetPropertyHeight(SerializedProperty property, GUIContent label) { return EditorGUI.GetPropertyHeight(property, label, true); } #if UNITY_EDITOR // Draw a disabled property field public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) { GUI.enabled = false; // Disable fields EditorGUI.PropertyField(position, property, label, true); GUI.enabled = true; // Enable fields } #endif } }