using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; [CustomEditor(typeof(FloatingJoystick))] public class FloatingJoystickEditor : JoystickEditor { public override void OnInspectorGUI() { base.OnInspectorGUI(); if (background != null) { RectTransform backgroundRect = (RectTransform)background.objectReferenceValue; backgroundRect.anchorMax = Vector2.zero; backgroundRect.anchorMin = Vector2.zero; backgroundRect.pivot = center; } } }