using System; using D2D; using D2D.Databases; using UnityEngine; namespace D2DD { public class SuperUnityTopbar { protected static bool BigButton(string text, string tooltip = "", Color c = default) { var style = new GUIStyle("Command") { fontSize = 10, fixedWidth = 60, alignment = TextAnchor.MiddleCenter, imagePosition = ImagePosition.ImageAbove, fontStyle = FontStyle.Bold }; return GUILayout.Button(new GUIContent(text, tooltip), style); } protected static bool ButtonTexture(Texture texture, int size = 20) { return GUILayout.Button(texture, GUILayout.Width(size * 1.5f), GUILayout.Height(size)); } protected static bool SmallButton(string text, string tooltip = "", Color c = default) { var oldColor = GUI.backgroundColor; if (c != default) GUI.backgroundColor = Color.red; var style = new GUIStyle("Command") { fontSize = 10, alignment = TextAnchor.MiddleCenter, imagePosition = ImagePosition.ImageAbove, fontStyle = FontStyle.Bold }; GUI.backgroundColor = oldColor; return GUILayout.Button(new GUIContent(text, tooltip), style); } protected static bool LetterButton(string text, string tooltip = "", Color c = default) { var style = new GUIStyle("Command") { fontSize = 10, fixedWidth = 30, alignment = TextAnchor.MiddleCenter, imagePosition = ImagePosition.ImageAbove, fontStyle = FontStyle.Bold }; return GUILayout.Button(new GUIContent(text, tooltip), style); } protected static bool TinyButton(string text, string tooltip = "", Color c = default) { var style = new GUIStyle("Command") { fontSize = 10, fixedWidth = 20, alignment = TextAnchor.MiddleCenter, imagePosition = ImagePosition.ImageAbove, fontStyle = FontStyle.Bold }; return GUILayout.Button(new GUIContent(text, tooltip), style); } } }