using UnityEngine; namespace D2D.UI { [CreateAssetMenu(fileName = "BunchFlyingUIData", menuName = "SO/BunchFlyingUIData")] public class BunchFlyingUIData : ScriptableObject { public Vector2 count; [Header("Bunch size up")] public float sizeUpDelay; public Vector2 sizeUpAmplitude; public Vector2 sizeUpDuration; public Vector2 sizeUpScale; [Header("Move to UI")] public Vector2 afterMoveDuration; public Vector2 afterMoveScale; [Header("Haptic")] public int hapticAmplitude; public int hapticDuration; } }