using UnityEngine; using System; using System.Collections; using System.Linq; using D2D.Utilities; using D2D; using D2D.Core; using D2D.Gameplay; using static D2D.Utilities.SettingsFacade; using static D2D.Utilities.CommonLazyFacade; using static D2D.Utilities.CommonGameplayFacade; namespace D2D { public class PlaySoundOnWin : GameStateMachineUser { private SoundPresetPlayer _soundPlayer; private void Awake() { _soundPlayer = Get(); // _soundPlayer.soundPresets = new[] { _gameData.sounds.onWin }; } protected override void OnGameRun() { _soundPlayer.Play(); } } }