using UnityEngine; using System; using System.Collections; using System.Linq; using D2D.Utilities; using D2D; using D2D.Gameplay; using MoreMountains.Feedbacks; using static D2D.Utilities.SettingsFacade; using static D2D.Utilities.CommonLazyFacade; using static D2D.Utilities.CommonGameplayFacade; namespace D2D { public class PlayFeedbackOnKey : SmartScript { private void Update() { if (Input.GetKeyDown(KeyCode.P)) { Get().PlayFeedbacks(); } } } }