using UnityEngine;

namespace NaughtyAttributes.Test
{
	public class MinMaxSliderTest : MonoBehaviour
	{
		[MinMaxSlider(0.0f, 1.0f)]
		public Vector2 minMaxSlider0 = new Vector2(0.25f, 0.75f);

		public MinMaxSliderNest1 nest1;
	}

	[System.Serializable]
	public class MinMaxSliderNest1
	{
		[MinMaxSlider(0.0f, 1.0f)]
		public Vector2 minMaxSlider1 = new Vector2(0.25f, 0.75f);

		public MinMaxSliderNest2 nest2;
	}

	[System.Serializable]
	public class MinMaxSliderNest2
	{
		[MinMaxSlider(1, 11)]
		public Vector2Int minMaxSlider2 = new Vector2Int(6, 11);
	}
}