// Animancer // Copyright 2020 Kybernetik // using UnityEngine; namespace Animancer.Examples { /// /// A simple Inspector slider to control . /// [AddComponentMenu(Strings.MenuPrefix + "Examples/Time Scale")] public sealed class TimeScale : MonoBehaviour { /************************************************************************************************************************/ [SerializeField, Range(0, 1)] private float _Value = 0.5f; public float Value { get { return _Value; } set { _Value = value; #if UNITY_EDITOR if (!UnityEditor.EditorApplication.isPlayingOrWillChangePlaymode) return; #endif Time.timeScale = _Value; } } /************************************************************************************************************************/ private void Awake() { Value = _Value; } /************************************************************************************************************************/ private void OnValidate() { Value = _Value; } /************************************************************************************************************************/ } }