using MoreMountains.Feedbacks; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace MoreMountains.Feel { /// <summary> /// This class handles Feel's MMSequencer demo scene, detecting input and starting/stopping its target sequencer /// </summary> public class MMSequencerDemoManager : MonoBehaviour { [Header("Sequence")] /// the feedback sequencer to pilot when pressing the ActionKey public MMFeedbacksSequencer TargetSequencer; /// <summary> /// On Update we detect input /// </summary> protected virtual void Update() { HandleInput(); } /// <summary> /// Every frame we check if input was pressed /// </summary> protected virtual void HandleInput() { if (FeelDemosInputHelper.CheckMainActionInputPressedThisFrame()) { Toggle(); } } /// <summary> /// Turns the sequencer on or off based on its current state /// </summary> protected virtual void Toggle() { if (TargetSequencer.Playing) { TargetSequencer.StopSequence(); } else { TargetSequencer.PlaySequence(); } } } }