using UnityEngine; using System; using System.Collections; using System.Linq; using D2D.Utilities; using D2D; using D2D.Gameplay; using NaughtyAttributes; using static D2D.Utilities.SettingsFacade; using static D2D.Utilities.CommonLazyFacade; using static D2D.Utilities.CommonGameplayFacade; namespace D2D { public class FastConfettiMaker : SmartScript { [SerializeField] private PoolType vfx; [Foldout("Numbers")] [SerializeField] private float _spawnDelay; [Foldout("Numbers")] [SerializeField] private float _spawnRange; private IEnumerator Start() { var poolHub = this.FindLazy(); while (enabled) { var p = transform.position + DMath.RandomPointInsideBox(_spawnRange); poolHub.Spawn(vfx, p); yield return new WaitForSeconds(_spawnDelay); } } } }