// Animancer // Copyright 2020 Kybernetik // #pragma warning disable CS0649 // Field is never assigned to, and will always have its default value. using System; using UnityEngine; namespace Animancer.Examples.Basics { /// <summary> /// Demonstrates how to use a <see cref="HybridAnimancerComponent"/> to play animations in a /// <see cref="RuntimeAnimatorController"/> and separate <see cref="AnimationClip"/>s on the same character. /// </summary> [AddComponentMenu(Strings.MenuPrefix + "Examples/Basics - Simple Hybrid")] [HelpURL(Strings.APIDocumentationURL + ".Examples.Basics/SimpleHybrid")] public sealed class SimpleHybrid : MonoBehaviour { /************************************************************************************************************************/ [SerializeField] private HybridAnimancerComponent _Animancer; [SerializeField] private AnimationClip _GolfSwing; [SerializeField] private AnimationClip _TennisForehand; /************************************************************************************************************************/ // Called by a UI Button. public void SetIsWalking(bool value) { _Animancer.SetBool("IsWalking", value); } // Called by a UI Button. public void PlayRun() { _Animancer.Play("Run"); } // Called by a UI Button. public void PlayTennisForehand() { _Animancer.Play(_TennisForehand); } // Called by a UI Button. public void PlayGolfSwing() { _Animancer.Play(_GolfSwing); } // Called by a UI Button. public void PlayController() { _Animancer.PlayController(); } /************************************************************************************************************************/ } }