using UnityEngine; using System; namespace MoreMountains.Tools { /// /// Int property setter /// public class MMPropertyLinkInt : MMPropertyLink { public Func GetIntDelegate; public Action SetIntDelegate; protected int _initialValue; protected int _newValue; /// /// On init we grab our initial value /// /// public override void Initialization(MMProperty property) { base.Initialization(property); _initialValue = (int)GetPropertyValue(property); } /// /// Creates cached getter and setters for properties /// /// public override void CreateGettersAndSetters(MMProperty property) { base.CreateGettersAndSetters(property); if (property.MemberType == MMProperty.MemberTypes.Property) { object firstArgument = (property.TargetScriptableObject == null) ? (object)property.TargetComponent : (object)property.TargetScriptableObject; if (property.MemberPropertyInfo.GetGetMethod() != null) { GetIntDelegate = (Func)Delegate.CreateDelegate(typeof(Func), firstArgument, property.MemberPropertyInfo.GetGetMethod()); } if (property.MemberPropertyInfo.GetSetMethod() != null) { SetIntDelegate = (Action)Delegate.CreateDelegate(typeof(Action), firstArgument, property.MemberPropertyInfo.GetSetMethod()); } _getterSetterInitialized = true; } } /// /// Gets the raw value of the property, a normalized float value, caching the operation if possible /// /// /// /// public override object GetValue(MMPropertyEmitter emitter, MMProperty property) { return GetValueOptimized(property); } /// /// Sets the raw property value, float normalized, caching the operation if possible /// /// /// /// public override void SetValue(MMPropertyReceiver receiver, MMProperty property, object newValue) { SetValueOptimized(property, (int)newValue); } /// /// Returns this property link's level between 0 and 1 /// /// /// /// /// public override float GetLevel(MMPropertyEmitter emitter, MMProperty property) { float returnValue = GetValueOptimized(property); returnValue = MMMaths.Clamp(returnValue, emitter.IntRemapMinToZero, emitter.IntRemapMaxToOne, emitter.ClampMin, emitter.ClampMax); returnValue = MMMaths.Remap(returnValue, emitter.IntRemapMinToZero, emitter.IntRemapMaxToOne, 0f, 1f); emitter.Level = returnValue; return returnValue; } /// /// Sets the specified level /// /// /// /// public override void SetLevel(MMPropertyReceiver receiver, MMProperty property, float level) { base.SetLevel(receiver, property, level); _newValue = (int)MMMaths.Remap(level, 0f, 1f, receiver.IntRemapZero, receiver.IntRemapOne); if (receiver.RelativeValue) { _newValue = _initialValue + _newValue; } SetValueOptimized(property, _newValue); } /// /// Gets either the cached value or the raw value /// /// /// protected virtual int GetValueOptimized(MMProperty property) { return _getterSetterInitialized ? GetIntDelegate() : (int)GetPropertyValue(property); } /// /// Sets either the cached value or the raw value /// /// /// protected virtual void SetValueOptimized(MMProperty property, int newValue) { if (_getterSetterInitialized) { SetIntDelegate(_newValue); } else { SetPropertyValue(property, _newValue); } } } }