using UnityEngine; using UnityEngine.UI; using System.Collections; using System; namespace MoreMountains.Tools { /// /// Add this class to a UI object to have it act as a raycast target without needing an Image component /// [AddComponentMenu("More Mountains/Tools/GUI/MMRaycastTarget")] public class MMRaycastTarget : Graphic { public override void SetVerticesDirty() { return; } public override void SetMaterialDirty() { return; } protected override void OnPopulateMesh(VertexHelper vh) { vh.Clear(); return; } } }