using D2D; using Sirenix.OdinInspector; using UnityEngine; public class DebugAddMember : Unit { [SerializeField] private SquadMember squadMember; private SquadComponent squadComponent; private void Awake() { squadComponent = Get(); } [Button] public void AddMember() { var newMember = Instantiate(squadMember.gameObject, Vector3.forward, Quaternion.identity, transform).GetComponent(); squadComponent.AddMember(newMember); } }