using UnityEngine; using System.Collections; namespace AlmostEngine.Examples { public class Bounce : MonoBehaviour { Vector3 m_Origin; float m_Offset; void Start () { m_Origin = transform.position; m_Offset = Mathf.PI * Random.value; } void Update () { transform.position = m_Origin + new Vector3 (0f, Mathf.Abs (Mathf.Sin (m_Offset + 3f * Time.time)), 0f); } } }