namespace SRF.UI { using Internal; using UnityEngine; using UnityEngine.UI; [RequireComponent(typeof (Graphic))] [ExecuteInEditMode] [AddComponentMenu(ComponentMenuPaths.InheritColour)] public class InheritColour : SRMonoBehaviour { private Graphic _graphic; public Graphic From; private Graphic Graphic { get { if (_graphic == null) { _graphic = GetComponent(); } return _graphic; } } private void Refresh() { if (From == null) { return; } Graphic.color = From.canvasRenderer.GetColor(); } private void Update() { Refresh(); } private void Start() { Refresh(); } } }