using UnityEditor; namespace D2D.Animations { [CustomEditor(typeof(PunchAnimation))] [CanEditMultipleObjects] public class PunchAnimationEditor : DAnimationEditor { protected override bool IsFromSupported => false; protected override void ShowDefaultFields() { if (IsPunchUI()) { ShowPunchUIProperty(); return; } base.ShowDefaultFields(); Space(); ShowPunchFields(); } protected override void ShowRandomFields() { if (IsPunchUI()) { ShowPunchUIProperty(); return; } base.ShowRandomFields(); Space(); ShowPunchFields(); } protected override void ShowAdvancedInfo() { if (IsPunchUI()) return; base.ShowAdvancedInfo(); } private void ShowPunchFields() { ShowProperty("_vibratio"); ShowProperty("_elasity"); ShowPunchUIProperty(); } private void ShowPunchUIProperty() { ShowProperty("_isPunchUI"); } private bool IsPunchUI() { return serializedObject.FindProperty("_isPunchUI").boolValue; } } }