using UnityEngine; namespace MoreMountains.Tools { /// <summary> /// A scriptable object containing a MMLootTable definition for game objects /// </summary> [CreateAssetMenu(fileName="LootDefinition",menuName="MoreMountains/Loot Definition")] public class MMLootTableGameObjectSO : ScriptableObject { /// the loot table public MMLootTableGameObject LootTable; /// returns an object from the loot table public virtual GameObject GetLoot() { return LootTable.GetLoot()?.Loot; } /// <summary> /// computes the loot table's weights /// </summary> public virtual void ComputeWeights() { LootTable.ComputeWeights(); } protected virtual void OnValidate() { ComputeWeights(); } } }