/*using System; using UnityEngine; namespace D2D.AI.Hunter { [Serializable] public class UnitMovementSettings { public Vector2 wanderSpeed; public Vector2 runSpeed; public float wanderAngleChangeSpeed; } [CreateAssetMenu(fileName = "HuntersAISettings", menuName = "HuntersAISettings", order = 0)] public class HuntersAISettings : ScriptableObject { public UnitMovementSettings movement; [Space] public VisionZone runForGhost; public VisionZone runForHunter; public VisionZone runAwayHunter; } }*/