using System.Collections.Generic; using UnityEngine; namespace NaughtyAttributes.Test { public class ReorderableListTest : MonoBehaviour { [ReorderableList] public int[] intArray; [ReorderableList] public List vectorList; [ReorderableList] public List structList; [ReorderableList] public GameObject[] gameObjectsList; [ReorderableList] public List transformsList; [ReorderableList] public List monoBehavioursList; } [System.Serializable] public struct SomeStruct { public int Int; public float Float; public Vector3 Vector; } }