using UnityEngine; namespace NaughtyAttributes.Test { public class LayerTest : MonoBehaviour { [Layer] public int layerNumber0; [Layer] public string layerName0; public LayerNest1 nest1; [Button] public void DebugLog() { Debug.LogFormat("{0} = {1}", nameof(layerNumber0), layerNumber0); Debug.LogFormat("{0} = {1}", nameof(layerName0), layerName0); Debug.LogFormat("LayerToName({0}) = {1}", layerNumber0, LayerMask.LayerToName(layerNumber0)); Debug.LogFormat("NameToLayer({0}) = {1}", layerName0, LayerMask.NameToLayer(layerName0)); } } [System.Serializable] public class LayerNest1 { [Layer] public int layerNumber1; [Layer] public string layerName1; public LayerNest2 nest2; } [System.Serializable] public struct LayerNest2 { [Layer] public int layerNumber2; [Layer] public string layerName2; } }