using UnityEngine; namespace NaughtyAttributes.Test { public class ExpandableTest : MonoBehaviour { [Expandable] public ScriptableObject obj0; public ExpandableScriptableObjectNest1 nest1; } [System.Serializable] public class ExpandableScriptableObjectNest1 { [Expandable] public ScriptableObject obj1; public ExpandableScriptableObjectNest2 nest2; } [System.Serializable] public class ExpandableScriptableObjectNest2 { [Expandable] public ScriptableObject obj2; } }