// Animancer // Copyright 2020 Kybernetik // #if UNITY_EDITOR using System; using UnityEditor; using UnityEngine; namespace Animancer.Editor { /// [Editor-Only] Draws the Inspector GUI for an . public abstract class ParametizedAnimancerStateDrawer : AnimancerStateDrawer where T : AnimancerState { /************************************************************************************************************************/ /// The number of parameters being managed by the target state. public virtual int ParameterCount { get { return 0; } } /// Returns the name of a parameter being managed by the target state. /// Thrown if the target state doesn't manage any parameters. public virtual string GetParameterName(int index) { throw new NotSupportedException(); } /// Returns the type of a parameter being managed by the target state. /// Thrown if the target state doesn't manage any parameters. public virtual AnimatorControllerParameterType GetParameterType(int index) { throw new NotSupportedException(); } /// Returns the value of a parameter being managed by the target state. /// Thrown if the target state doesn't manage any parameters. public virtual object GetParameterValue(int index) { throw new NotSupportedException(); } /// Sets the value of a parameter being managed by the target state. /// Thrown if the target state doesn't manage any parameters. public virtual void SetParameterValue(int index, object value) { throw new NotSupportedException(); } /************************************************************************************************************************/ /// /// Constructs a new to manage the Inspector GUI for the `state`. /// protected ParametizedAnimancerStateDrawer(T state) : base(state) { } /************************************************************************************************************************/ /// Draws the details of the target state in the GUI. protected override void DoDetailsGUI(IAnimancerComponent owner) { base.DoDetailsGUI(owner); if (!IsExpanded) return; var count = ParameterCount; if (count <= 0) return; var labelWidth = EditorGUIUtility.labelWidth; EditorGUIUtility.labelWidth -= AnimancerGUI.IndentSize; var area = AnimancerGUI.LayoutSingleLineRect(AnimancerGUI.SpacingMode.Before); area = EditorGUI.IndentedRect(area); EditorGUI.LabelField(area, "Parameters", count.ToString()); for (int i = 0; i < count; i++) { var type = GetParameterType(i); if (type == 0) continue; var name = GetParameterName(i); var value = GetParameterValue(i); EditorGUI.BeginChangeCheck(); area = AnimancerGUI.LayoutSingleLineRect(AnimancerGUI.SpacingMode.Before); area = EditorGUI.IndentedRect(area); switch (type) { case AnimatorControllerParameterType.Float: value = EditorGUI.FloatField(area, name, (float)value); break; case AnimatorControllerParameterType.Int: value = EditorGUI.IntField(area, name, (int)value); break; case AnimatorControllerParameterType.Bool: value = EditorGUI.Toggle(area, name, (bool)value); break; case AnimatorControllerParameterType.Trigger: value = EditorGUI.Toggle(area, name, (bool)value, EditorStyles.radioButton); break; default: EditorGUI.LabelField(area, name, "Unhandled Type: " + type); break; } if (EditorGUI.EndChangeCheck()) SetParameterValue(i, value); } EditorGUIUtility.labelWidth = labelWidth; } /************************************************************************************************************************/ } } #endif