using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; using System.IO; namespace MoreMountains.Tools { [CustomEditor(typeof(MMAspectRatioSafeZones), true)] public class MMScreenshotEditor : Editor { static string FolderName = "Screenshots"; [MenuItem("Tools/More Mountains/Screenshot/Take Screenshot Real Size", false, 801)] public static void MenuScreenshotSize1() { string savePath = TakeScreenCaptureScreenshot(1); } [MenuItem("Tools/More Mountains/Screenshot/Take Screenshot Size x2", false, 802)] public static void MenuScreenshotSize2() { string savePath = TakeScreenCaptureScreenshot(2); } [MenuItem("Tools/More Mountains/Screenshot/Take Screenshot Size x3 %k", false, 803)] public static void MenuScreenshotSize3() { string savePath = TakeScreenCaptureScreenshot(3); } protected static string TakeScreenCaptureScreenshot(int gameViewSizeMultiplier) { if (!Directory.Exists(FolderName)) { Directory.CreateDirectory(FolderName); } float width = Screen.width * gameViewSizeMultiplier; float height = Screen.height * gameViewSizeMultiplier; string savePath = FolderName + "/screenshot_" + width + "x" + height + "_" + System.DateTime.Now.ToString("yyyy-MM-dd_HH-mm-ss") + ".png"; ScreenCapture.CaptureScreenshot(savePath, gameViewSizeMultiplier); Debug.Log("[MMScreenshot] Screenshot taken with size multiplier of " + gameViewSizeMultiplier + " and saved at " + savePath); return savePath; } } }