// Animancer // Copyright 2020 Kybernetik // // Assembly Definition files were introduced in Unity 2017.3. #if UNITY_2017_3_OR_NEWER using System.Diagnostics.CodeAnalysis; using System.Reflection; using System.Runtime.InteropServices; [assembly: AssemblyTitle("Animancer.Examples")] [assembly: AssemblyDescription("Examples for Animancer.")] [assembly: AssemblyCompany("Kybernetik")] [assembly: AssemblyProduct("Animancer")] [assembly: AssemblyCopyright("Copyright © Kybernetik 2020")] [assembly: ComVisible(false)] [assembly: AssemblyVersion("4.0.0.0")] [assembly: SuppressMessage("Style", "IDE0016:Use 'throw' expression", Justification = "Not supported by older Unity versions.")] [assembly: SuppressMessage("Style", "IDE0018:Inline variable declaration", Justification = "Not supported by older Unity versions.")] [assembly: SuppressMessage("Style", "IDE0019:Use pattern matching", Justification = "Not supported by older Unity versions.")] [assembly: SuppressMessage("Style", "IDE0029:Use coalesce expression", Justification = "Doesn't work properly with the UnityEngine.Object overloaded == operator.")] [assembly: SuppressMessage("Style", "IDE0031:Use null propagation", Justification = "Not supported by older Unity versions.")] [assembly: SuppressMessage("Style", "IDE0034:Simplify 'default' expression", Justification = "Not supported by older Unity versions.")] [assembly: SuppressMessage("Style", "IDE0039:Use local function", Justification = "Not supported by older Unity versions.")] [assembly: SuppressMessage("Style", "IDE0041:Use 'is null' check", Justification = "Not supported by older Unity versions.")] [assembly: SuppressMessage("Style", "IDE0044:Make field readonly", Justification = "Using the [SerializeField] attribute on a private field means Unity will set it from serialized data.")] [assembly: SuppressMessage("Code Quality", "IDE0051:Remove unused private members", Justification = "Unity messages can be private, but the IDE will not know that Unity can still call them.")] [assembly: SuppressMessage("Code Quality", "IDE0052:Remove unread private members", Justification = "Unity messages can be private and don't need to be called manually.")] [assembly: SuppressMessage("Style", "IDE0060:Remove unused parameter", Justification = "Unity messages sometimes need specific signatures, even if you don't use all the parameters.")] [assembly: SuppressMessage("Style", "IDE0063:Use simple 'using' statement", Justification = "Not supported by older Unity versions.")] [assembly: SuppressMessage("Style", "IDE0066:Convert switch statement to expression", Justification = "Not supported by older Unity versions.")] [assembly: SuppressMessage("Code Quality", "IDE0067:Dispose objects before losing scope", Justification = "Not always relevant.")] [assembly: SuppressMessage("Code Quality", "IDE0068:Use recommended dispose pattern", Justification = "Not always relevant.")] [assembly: SuppressMessage("Code Quality", "IDE0069:Disposable fields should be disposed", Justification = "Not always relevant.")] [assembly: SuppressMessage("Style", "IDE1005:Delegate invocation can be simplified.", Justification = "Not supported by older Unity versions.")] [assembly: SuppressMessage("Correctness", "UNT0005:Suspicious Time.deltaTime usage", Justification = "Time.deltaTime is not suspicious in FixedUpdate, it has the same value as Time.fixedDeltaTime")] // This suppression doesn't seem to actually work so we need to put #pragma warning disable in every file :( //[assembly: SuppressMessage("Code Quality", "CS0649:Field is never assigned to, and will always have its default value", // Justification = "Using the [SerializeField] attribute on a private field means Unity will set it from serialized data.")] [assembly: SuppressMessage("Microsoft.Design", "CA1001:TypesThatOwnDisposableFieldsShouldBeDisposable", Justification = "Having a field doesn't mean you are responsible for creating and destroying it.")] [assembly: SuppressMessage("Microsoft.Design", "CA1009:DeclareEventHandlersCorrectly", Justification = "Not all events need to care about the sender.")] [assembly: SuppressMessage("Microsoft.Design", "CA1033:InterfaceMethodsShouldBeCallableByChildTypes", Justification = "No need to pollute the member list of implementing types.")] [assembly: SuppressMessage("Microsoft.Design", "CA1063:ImplementIDisposableCorrectly", Justification = "No need to pollute the member list of implementing types.")] [assembly: SuppressMessage("Microsoft.Usage", "CA2235:MarkAllNonSerializableFields", Justification = "UnityEngine.Object is serializable by Unity.")] #endif