using AV.Inspector.Runtime; using D2D.Core; using DG.Tweening.Plugins.Options; using UnityEditor; using UnityEngine; namespace D2D.Animations { [CustomEditor(typeof(FadeAnimation))] [CanEditMultipleObjects] public class FadeAnimationEditor : DAnimationEditor { protected override void ShowDefaultFields() { base.ShowDefaultFields(); // ShowProperty("_isFrom", "Is From"); } } }