using System; using UnityEngine; [CreateAssetMenu(menuName = "Game/Upgrades/Member Upgrade")] public class MemberUpgrades : Upgrades { [SerializeField] private GameObject memberPrefab; [SerializeField] private Sprite silhouetteIcon; public GameObject MemberPrefab => memberPrefab; public override UpgradesType GetUpgradeType() => UpgradesType.Member; public Sprite SilhouetteIcon => silhouetteIcon; }