using UnityEngine; [CreateAssetMenu(menuName = "Game/StickMan Animations")] public class Animations : ScriptableObject { public AnimationClip Idle; public AnimationClip FallingIdle; public AnimationClip Death; public AnimationClip UnarmedRun; public AnimationClip RunWithRifle; public AnimationClip RunWithDouble; public AnimationClip RunForward; public AnimationClip RunBackwards; public AnimationClip RunLeft; public AnimationClip RunRight; public AnimationClip HoldPistol; public AnimationClip HoldRifle; public AnimationClip HoldGrenadeLauncher; public AnimationClip HoldShotgun; public AnimationClip[] DanceAnimations; }