using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using D2D.Utilities;
using D2D;
using D2D.Core;
using D2D.Gameplay;
using static D2D.Utilities.SettingsFacade;
using static D2D.Utilities.CommonLazyFacade;
using static D2D.Utilities.CommonGameplayFacade;
namespace D2D
{
///
/// Small optimization.
///
public class UnitHasher : GameStateMachineUser, ILazy
{
public IEnumerable Enemies { get; private set; }
private void OnEnable()
{
Cache();
}
private void Awake()
{
Cache();
}
private void Start()
{
Cache();
}
private void Update()
{
Cache();
}
private void Cache()
{
Enemies = FindObjectsOfType().Where(h => h != null);
}
}
}