using UnityEngine; #if MM_CINEMACHINE using Cinemachine; #endif using MoreMountains.Feedbacks; using MoreMountains.Tools; namespace MoreMountains.FeedbacksForThirdParty { /// /// Add this to a Cinemachine virtual camera and it'll let you control its field of view over time, can be piloted by a MMFeedbackCameraFieldOfView /// [AddComponentMenu("More Mountains/Feedbacks/Shakers/Cinemachine/MMCinemachineFieldOfViewShaker")] #if MM_CINEMACHINE [RequireComponent(typeof(CinemachineVirtualCamera))] #endif public class MMCinemachineFieldOfViewShaker : MMShaker { [MMInspectorGroup("Field of view", true, 41)] /// whether or not to add to the initial value [Tooltip("whether or not to add to the initial value")] public bool RelativeFieldOfView = false; /// the curve used to animate the intensity value on [Tooltip("the curve used to animate the intensity value on")] public AnimationCurve ShakeFieldOfView = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.5f, 1), new Keyframe(1, 0)); /// the value to remap the curve's 0 to [Tooltip("the value to remap the curve's 0 to")] [Range(0f, 179f)] public float RemapFieldOfViewZero = 60f; /// the value to remap the curve's 1 to [Tooltip("the value to remap the curve's 1 to")] [Range(0f, 179f)] public float RemapFieldOfViewOne = 120f; #if MM_CINEMACHINE protected CinemachineVirtualCamera _targetCamera; protected float _initialFieldOfView; protected float _originalShakeDuration; protected bool _originalRelativeFieldOfView; protected AnimationCurve _originalShakeFieldOfView; protected float _originalRemapFieldOfViewZero; protected float _originalRemapFieldOfViewOne; /// /// On init we initialize our values /// protected override void Initialization() { base.Initialization(); _targetCamera = this.gameObject.GetComponent(); } /// /// When that shaker gets added, we initialize its shake duration /// protected virtual void Reset() { ShakeDuration = 0.5f; } /// /// Shakes values over time /// protected override void Shake() { float newFieldOfView = ShakeFloat(ShakeFieldOfView, RemapFieldOfViewZero, RemapFieldOfViewOne, RelativeFieldOfView, _initialFieldOfView); _targetCamera.m_Lens.FieldOfView = newFieldOfView; } /// /// Collects initial values on the target /// protected override void GrabInitialValues() { _initialFieldOfView = _targetCamera.m_Lens.FieldOfView; } /// /// When we get the appropriate event, we trigger a shake /// /// /// /// /// /// /// public virtual void OnMMCameraFieldOfViewShakeEvent(AnimationCurve distortionCurve, float duration, float remapMin, float remapMax, bool relativeDistortion = false, float feedbacksIntensity = 1.0f, MMChannelData channelData = null, bool resetShakerValuesAfterShake = true, bool resetTargetValuesAfterShake = true, bool forwardDirection = true, TimescaleModes timescaleMode = TimescaleModes.Scaled, bool stop = false, bool restore = false) { if (!CheckEventAllowed(channelData)) { return; } if (stop) { Stop(); return; } if (restore) { ResetTargetValues(); return; } if (!Interruptible && Shaking) { return; } _resetShakerValuesAfterShake = resetShakerValuesAfterShake; _resetTargetValuesAfterShake = resetTargetValuesAfterShake; if (resetShakerValuesAfterShake) { _originalShakeDuration = ShakeDuration; _originalShakeFieldOfView = ShakeFieldOfView; _originalRemapFieldOfViewZero = RemapFieldOfViewZero; _originalRemapFieldOfViewOne = RemapFieldOfViewOne; _originalRelativeFieldOfView = RelativeFieldOfView; } if (!OnlyUseShakerValues) { TimescaleMode = timescaleMode; ShakeDuration = duration; ShakeFieldOfView = distortionCurve; RemapFieldOfViewZero = remapMin * feedbacksIntensity; RemapFieldOfViewOne = remapMax * feedbacksIntensity; RelativeFieldOfView = relativeDistortion; ForwardDirection = forwardDirection; } Play(); } /// /// Resets the target's values /// protected override void ResetTargetValues() { base.ResetTargetValues(); _targetCamera.m_Lens.FieldOfView = _initialFieldOfView; } /// /// Resets the shaker's values /// protected override void ResetShakerValues() { base.ResetShakerValues(); ShakeDuration = _originalShakeDuration; ShakeFieldOfView = _originalShakeFieldOfView; RemapFieldOfViewZero = _originalRemapFieldOfViewZero; RemapFieldOfViewOne = _originalRemapFieldOfViewOne; RelativeFieldOfView = _originalRelativeFieldOfView; } /// /// Starts listening for events /// public override void StartListening() { base.StartListening(); MMCameraFieldOfViewShakeEvent.Register(OnMMCameraFieldOfViewShakeEvent); } /// /// Stops listening for events /// public override void StopListening() { base.StopListening(); MMCameraFieldOfViewShakeEvent.Unregister(OnMMCameraFieldOfViewShakeEvent); } #endif } }