using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using System;
using UnityEditor;

namespace MoreMountains.Tools
{	

	[CustomPropertyDrawer(typeof(MMReadOnlyAttribute))]

	public class MMReadOnlyAttributeDrawer : PropertyDrawer
	{
		// Necessary since some properties tend to collapse smaller than their content
		public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
		{
			return EditorGUI.GetPropertyHeight(property, label, true);
		}
	    
		#if  UNITY_EDITOR
		// Draw a disabled property field
		public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
		{
			GUI.enabled = false; // Disable fields
			EditorGUI.PropertyField(position, property, label, true);
			GUI.enabled = true; // Enable fields
		}
		#endif
	}
}