using SRF; using UnityEngine; using static D2D.Utilities.CommonGameplayFacade; public class SurfaceMaterialRandom : MonoBehaviour { [SerializeField] private MeshRenderer[] meshRenderers; private Material currentMaterial; private void Awake() { currentMaterial = _gameData.groundMaterials.Random(); foreach (var item in meshRenderers) { item.material = currentMaterial; } } }