using UnityEngine; using UnityEditor; namespace NaughtyAttributes.Editor { [CustomPropertyDrawer(typeof(AllowNestingAttribute))] public class AllowNestingPropertyDrawer : PropertyDrawerBase { protected override void OnGUI_Internal(Rect rect, SerializedProperty property, GUIContent label) { EditorGUI.BeginProperty(rect, label, property); EditorGUI.PropertyField(rect, property, label, true); EditorGUI.EndProperty(); } } }