/*using D2D.AI.Hunter;
using UnityEngine;

namespace D2D.AI.Ghost
{
    [CreateAssetMenu(fileName = "GhostAISettings", menuName = "SO/GhostAISettings", order = 0)]
    public class GhostAISettings : ScriptableObject
    {
        public UnitMovementSettings movement;

        public VisionZone nearHunter;
        public VisionZone farHunter;

        [Space] 
        
        public float observeDelay;
    }
}*/