using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class EventManager : MonoBehaviour
{
    public delegate void DoIt();
    public static event DoIt CoinIncreaser;
    [ContextMenu("CoinIncreaserCaller")]
    public void CoinIncreaserCaller()
    {
        PlayerPrefs.SetInt("Money", PlayerPrefs.GetInt("Money") + 10);
        CoinIncreaser();
    }
}