fileFormatVersion: 2 guid: b010554f0c57d7040b12e9576984c6fb ModelImporter: serializedVersion: 22200 internalIDToNameTable: [] externalObjects: - first: type: UnityEngine:Material assembly: UnityEngine.CoreModule name: Shield second: {fileID: 2100000, guid: 3f402cbbcaabfb64eaf216e89d5ec980, type: 2} - first: type: UnityEngine:Material assembly: UnityEngine.CoreModule name: Shield Enemy second: {fileID: 2100000, guid: 267d770e613134c41add6658d63298ab, type: 2} materials: materialImportMode: 2 materialName: 0 materialSearch: 1 materialLocation: 1 animations: legacyGenerateAnimations: 4 bakeSimulation: 0 resampleCurves: 1 optimizeGameObjects: 0 removeConstantScaleCurves: 0 motionNodeName: rigImportErrors: rigImportWarnings: "Avatar Rig Configuration mis-match. Inbetween bone rotation in configuration does not match rotation in animation file:\n\t'DEF-shin.L.001' : rotation error = 1.849674 deg\n\t'DEF-thigh.R.001' : rotation error = 0.825408 deg\n\t'DEF-shin.R.001' : rotation error = 1.621082 deg\n\t'spine_fk.002' : rotation error = 3.661105 deg\n\t'spine_fk.003' : rotation error = 3.156504 deg\n\t'DEF-upper_arm.L.001' : rotation error = 1.288331 deg\n\t'DEF-upper_arm.R.001' : rotation error = 12.591482 deg\n" animationImportErrors: animationImportWarnings: "\nClip 'Scene' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'spine_fk' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'DEF-thigh.L' has scale animation that will be discarded.\n\t'DEF-thigh.L.001' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'DEF-shin.L' has scale animation that will be discarded.\n\t'DEF-shin.L.001' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'DEF-foot.L' has scale animation that will be discarded.\n\t'DEF-thigh.R' has scale animation that will be discarded.\n\t'DEF-thigh.R.001' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'DEF-shin.R' has scale animation that will be discarded.\n\t'DEF-shin.R.001' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'DEF-foot.R' has scale animation that will be discarded.\n\t'spine_fk.002' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'spine_fk.003' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'DEF-upper_arm.L.001' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'DEF-upper_arm.R.001' is inbetween humanoid transforms and has rotation animation that will be discarded.\n" animationRetargetingWarnings: animationDoRetargetingWarnings: 0 importAnimatedCustomProperties: 0 importConstraints: 0 animationCompression: 3 animationRotationError: 0.5 animationPositionError: 0.5 animationScaleError: 0.5 animationWrapMode: 0 extraExposedTransformPaths: [] extraUserProperties: [] clipAnimations: - serializedVersion: 16 name: Scene takeName: Scene internalID: -623603649343465320 firstFrame: 1 lastFrame: 49 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 1 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 3 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0.96 isReadable: 0 meshes: lODScreenPercentages: [] globalScale: 1 meshCompression: 0 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 importVisibility: 1 importBlendShapes: 1 importCameras: 1 importLights: 1 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 generateSecondaryUV: 0 useFileUnits: 1 keepQuads: 0 weldVertices: 1 bakeAxisConversion: 0 preserveHierarchy: 0 skinWeightsMode: 0 maxBonesPerVertex: 4 minBoneWeight: 0.001 optimizeBones: 1 meshOptimizationFlags: -1 indexFormat: 0 secondaryUVAngleDistortion: 8 secondaryUVAreaDistortion: 15.000001 secondaryUVHardAngle: 88 secondaryUVMarginMethod: 1 secondaryUVMinLightmapResolution: 40 secondaryUVMinObjectScale: 1 secondaryUVPackMargin: 4 useFileScale: 1 strictVertexDataChecks: 0 tangentSpace: normalSmoothAngle: 60 normalImportMode: 0 tangentImportMode: 3 normalCalculationMode: 4 legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0 blendShapeNormalImportMode: 1 normalSmoothingSource: 0 referencedClips: [] importAnimation: 1 humanDescription: serializedVersion: 3 human: - boneName: torso humanName: Hips limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: DEF-thigh.L humanName: LeftUpperLeg limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: DEF-thigh.R humanName: RightUpperLeg limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: DEF-shin.L humanName: LeftLowerLeg limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: DEF-shin.R humanName: RightLowerLeg limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: DEF-foot.L humanName: LeftFoot limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: DEF-foot.R humanName: RightFoot limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: ORG-spine.003 humanName: Spine limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: ORG-head humanName: Head limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: ORG-shoulder.L humanName: LeftShoulder limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: ORG-shoulder.R humanName: RightShoulder limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: DEF-upper_arm.L humanName: LeftUpperArm limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: DEF-upper_arm.R humanName: RightUpperArm limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: DEF-forearm.L humanName: LeftLowerArm limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: DEF-forearm.R humanName: RightLowerArm limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: DEF-hand.L humanName: LeftHand limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: DEF-hand.R humanName: RightHand limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: DEF-toe.L humanName: LeftToes limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: DEF-toe.R humanName: RightToes limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 skeleton: - name: Shield Enemy(Clone) parentName: position: {x: 0, y: 0, z: 0} rotation: {x: 0, y: 0, z: 0, w: 1} scale: {x: 1, y: 1, z: 1} - name: Enemy parentName: Shield Enemy(Clone) position: {x: -0, y: 0, z: 0} rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071067} scale: {x: 100, y: 100, z: 100} - name: Shield parentName: Shield Enemy(Clone) position: {x: -0, y: 0, z: 0} rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071067} scale: {x: 100, y: 100, z: 100} - name: rig.001 parentName: Shield Enemy(Clone) position: {x: -0, y: 0, z: 0} rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071067} scale: {x: 100, y: 100, z: 100} - name: root parentName: rig.001 position: {x: -0, y: 0, z: 0} rotation: {x: -0, y: -0, z: -0, w: 1} scale: {x: 1, y: 0.9999997, z: 0.9999997} - name: DEF-spine parentName: root position: {x: 0.000045496607, y: 0.00030117566, z: 0.0028295168} rotation: {x: 0.7904554, y: -0.00000007443009, z: -0.00000009206714, w: 0.6125197} scale: {x: 0.9999998, y: 1.0000004, z: 1.0000001} - name: DEF-spine.001 parentName: DEF-spine position: {x: -7.1405364e-12, y: 0.0010010429, z: -3.405148e-11} rotation: {x: -0.028547581, y: -0.0000000023005524, z: 0.0000000050849347, w: 0.9995924} scale: {x: 1.0000004, y: 0.9999995, z: 1.0000006} - name: DEF-spine.002 parentName: DEF-spine.001 position: {x: 1.7462298e-12, y: 0.00056958926, z: 1.9208527e-11} rotation: {x: -0.113267764, y: 0.000000001293506, z: 0.000000024715124, w: 0.99356455} scale: {x: 0.9999997, y: 0.9999999, z: 0.999999} - name: DEF-spine.003 parentName: DEF-spine.002 position: {x: 9.3132255e-12, y: 0.001136962, z: 9.3132255e-12} rotation: {x: 0.00055044895, y: 0.00000011923332, z: 0.0000000048212807, w: 0.9999999} scale: {x: 1.0000001, y: 1.0000002, z: 1.0000001} - name: MCH-torso.parent parentName: rig.001 position: {x: 2.0275576e-11, y: 0.00051133375, z: 0.0041731494} rotation: {x: -0, y: -0, z: -0, w: 1} scale: {x: 1, y: 0.9999997, z: 0.9999997} - name: torso parentName: MCH-torso.parent position: {x: 7.285668e-11, y: -0.00036568844, z: -0.00020843193} rotation: {x: -0, y: -3.1933085e-25, z: -1.2325952e-32, w: 1} scale: {x: 1, y: 0.9999997, z: 0.99999976} - name: MCH-spine.001 parentName: torso position: {x: 6.938894e-20, y: -0.00023543218, z: 0.0010434461} rotation: {x: -0, y: 3.1933085e-25, z: 1.4733364e-32, w: 1} scale: {x: 1, y: 0.99999964, z: 0.9999998} - name: spine_fk.001 parentName: MCH-spine.001 position: {x: -0, y: 3.7252902e-11, z: 6.868504e-11} rotation: {x: 0.7726474, y: -0.00000007567829, z: -0.000000092106745, w: 0.6348355} scale: {x: 1, y: 0.9999999, z: 0.99999994} - name: MCH-spine parentName: spine_fk.001 position: {x: -4.684277e-12, y: -0.00056958955, z: 1.6980353e-11} rotation: {x: -0.7726474, y: 0.000000075678294, z: 0.00000009210675, w: 0.6348355} scale: {x: 1, y: 1.0000006, z: 1.0000004} - name: spine_fk parentName: MCH-spine position: {x: -9.3132255e-12, y: -3.608875e-11, z: 3.3032847e-11} rotation: {x: 0.7904555, y: -0.00000007084117, z: -0.00000009687593, w: 0.6125195} scale: {x: 1, y: 1.0000006, z: 1.0000006} - name: tweak_spine parentName: spine_fk position: {x: -4.1790956e-11, y: -0.0010010421, z: 2.0780135e-10} rotation: {x: -0.00000008940697, y: -0.0000000034566447, z: -0.000000007818102, w: 1} scale: {x: 0.9999998, y: 0.9999997, z: 0.9999997} - name: ORG-spine parentName: tweak_spine position: {x: 2.284063e-11, y: -2.386514e-10, z: 3.783498e-12} rotation: {x: -0, y: 0.000000004504655, z: 0.000000013927895, w: 1} scale: {x: 1, y: 1.0000002, z: 1} - name: DEF-thigh.L parentName: ORG-spine position: {x: -0.0012256895, y: 0.0003772072, z: -0.000069079004} rotation: {x: 0.9865149, y: 0.000000032462182, z: -0.00000026149496, w: 0.16367167} scale: {x: 1.0081995, y: 0.98380107, z: 1.0081999} - name: DEF-thigh.L.001 parentName: DEF-thigh.L position: {x: -1.6007107e-11, y: 0.0009591533, z: 3.7252902e-11} rotation: {x: -0, y: 4.1358822e-10, z: 0.000000035058786, w: 1} scale: {x: 1, y: 1.0000012, z: 1.0000008} - name: DEF-shin.L parentName: DEF-thigh.L.001 position: {x: 4.6857167e-11, y: 0.00095915346, z: 1.11758706e-10} rotation: {x: 0.08754146, y: 0.00010327162, z: 0.000009014089, w: 0.9961609} scale: {x: 1.0015672, y: 0.9963454, z: 1.0025324} - name: DEF-shin.L.001 parentName: DEF-shin.L position: {x: 2.939487e-11, y: 0.00081224233, z: -5.1804817e-11} rotation: {x: -0.00000011920926, y: -0.000000038198767, z: 0.000000042377895, w: 1} scale: {x: 1.0000005, y: 1.0000002, z: 1.0000012} - name: DEF-foot.L parentName: DEF-shin.L.001 position: {x: 2.933666e-10, y: 0.00081224216, z: 6.984919e-12} rotation: {x: -0.646113, y: 0.0003769013, z: -0.00045279233, w: 0.7632416} scale: {x: 0.9903748, y: 0.9937822, z: 1.0161718} - name: DEF-toe.L parentName: DEF-foot.L position: {x: -7.330527e-11, y: 0.0011667105, z: 1.4842953e-11} rotation: {x: 0.0000787996, y: 0.9912591, z: -0.131928, w: 0.00059209333} scale: {x: 0.99994993, y: 0.99133396, z: 1.0088396} - name: DEF-thigh.R parentName: ORG-spine position: {x: 0.0012256894, y: 0.0003772066, z: -0.00006907952} rotation: {x: 0.9865149, y: 0.0000000727949, z: -0.000000028120677, w: 0.16367167} scale: {x: 1.011157, y: 0.97805375, z: 1.0111572} - name: DEF-thigh.R.001 parentName: DEF-thigh.R position: {x: -7.508788e-11, y: 0.0009591537, z: -9.022187e-11} rotation: {x: -0, y: -5.163709e-10, z: 0.000000040050033, w: 1} scale: {x: 1.0000002, y: 1.0000011, z: 1.0000014} - name: DEF-shin.R parentName: DEF-thigh.R.001 position: {x: -0, y: 0.0009591534, z: 4.6566126e-11} rotation: {x: 0.08754146, y: 0.000103039165, z: 0.000009026797, w: 0.9961609} scale: {x: 1.0021694, y: 0.99500054, z: 1.003527} - name: DEF-shin.R.001 parentName: DEF-shin.R position: {x: 5.7043505e-11, y: 0.00081224245, z: 6.519258e-11} rotation: {x: -0.00000011920926, y: -0.000000042804448, z: 0.000000047394668, w: 1} scale: {x: 1.0000005, y: 1.0000004, z: 1.0000013} - name: DEF-foot.R parentName: DEF-shin.R.001 position: {x: 4.1909514e-11, y: 0.0008122421, z: 6.519258e-11} rotation: {x: -0.646113, y: 0.00037799487, z: -0.00045371507, w: 0.7632416} scale: {x: 0.9868199, y: 0.99208766, z: 1.0224614} - name: DEF-toe.R parentName: DEF-foot.R position: {x: 2.1354935e-11, y: 0.0011667098, z: 1.717126e-11} rotation: {x: 0.00007898853, y: 0.99125916, z: -0.1319281, w: 0.0005935111} scale: {x: 1.0000088, y: 0.9881014, z: 1.0121268} - name: MCH-spine.002 parentName: torso position: {x: 6.938894e-20, y: -0.00023543218, z: 0.0010434461} rotation: {x: -0, y: 3.1933085e-25, z: 1.4733364e-32, w: 1} scale: {x: 1, y: 0.99999964, z: 0.9999998} - name: spine_fk.002 parentName: MCH-spine.002 position: {x: -0, y: 3.7252902e-11, z: 6.868504e-11} rotation: {x: 0.6957685, y: -0.00000008602805, z: -0.000000082796745, w: 0.7182661} scale: {x: 0.9999998, y: 1.0000001, z: 1.0000001} - name: MCH-spine.003 parentName: spine_fk.002 position: {x: -0, y: 0.0011369616, z: -1.5716067e-11} rotation: {x: -0.6957685, y: 0.00000009033926, z: 0.00000008672449, w: 0.7182661} scale: {x: 1, y: 0.99999946, z: 0.9999996} - name: spine_fk.003 parentName: MCH-spine.003 position: {x: 8.731149e-12, y: 3.5506674e-11, z: -8.4401104e-11} rotation: {x: 0.6961637, y: -0.000000007708514, z: -6.329656e-10, w: 0.71788305} scale: {x: 1, y: 1.0000004, z: 1.0000002} - name: tweak_spine.003 parentName: spine_fk.003 position: {x: 3.0267983e-11, y: 3.6146958e-10, z: -4.6566128e-12} rotation: {x: -0, y: -0.000000005717457, z: -0.000000003451408, w: 1} scale: {x: 1.0000001, y: 1, z: 0.9999998} - name: ORG-spine.003 parentName: tweak_spine.003 position: {x: 3.0267983e-11, y: 3.5739503e-10, z: -1.3969838e-11} rotation: {x: -4.235182e-18, y: 0.0000000057398126, z: 0.0000000027241576, w: 1} scale: {x: 1.0000001, y: 1.0000002, z: 1} - name: ORG-shoulder.L parentName: ORG-spine.003 position: {x: -0.00075527077, y: 0.0011536008, z: 0.0006209592} rotation: {x: 0.62248886, y: -0.39808983, z: -0.4742872, w: -0.47862703} scale: {x: 1.0000002, y: 1.0000001, z: 1.0000004} - name: ORG-upper_arm.L parentName: ORG-shoulder.L position: {x: -0.0000038885696, y: 0.0016019781, z: -0.0000322258} rotation: {x: -0.07684666, y: 0.66117704, z: 0.03110903, w: -0.7456352} scale: {x: 1.0000001, y: 1.0000005, z: 1.0000006} - name: ORG-forearm.L parentName: ORG-upper_arm.L position: {x: -1.4901161e-10, y: 0.0016665778, z: -1.862645e-10} rotation: {x: 0.1817948, y: -0.00000008940696, z: -0, w: 0.98333657} scale: {x: 1.0000005, y: 1.0000005, z: 1.0000005} - 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