using UnityEngine; namespace Gley.About { //[CreateAssetMenu(fileName = "IconReferences", menuName = "AboutWindow/IconReferences", order = 1)] public class IconReferences : ScriptableObject { public Texture2D gleyCover; public Texture2D gleyLogo; public Texture2D achievementsIcon; public Texture2D crossPromoIcon; public Texture2D dailyRewardsIcon; public Texture2D discordIcon; public Texture2D easyIAPIcon; public Texture2D facebookIcon; public Texture2D instagramIcon; public Texture2D localizationIcon; public Texture2D mobileAdsIcon; public Texture2D mobileToolsIcon; public Texture2D notificationsIcon; public Texture2D rateGameIcon; public Texture2D saveIcon; public Texture2D trafficSystemIcon; public Texture2D twitterIcon; public Texture2D vehiclesIcon; public Texture2D websiteIcon; public Texture2D youtubeIcon; } }