using MoreMountains.Tools; using UnityEngine; namespace MoreMountains.Feedbacks { /// /// This feedback lets you control the opacity of a canvas group over time /// [AddComponentMenu("")] [FeedbackHelp("This feedback lets you control the opacity of a canvas group over time.")] [FeedbackPath("UI/CanvasGroup")] public class MMFeedbackCanvasGroup : MMFeedbackBase { /// sets the inspector color for this feedback #if UNITY_EDITOR public override Color FeedbackColor { get { return MMFeedbacksInspectorColors.UIColor; } } #endif [Header("Target")] /// the receiver to write the level to [Tooltip("the receiver to write the level to")] public CanvasGroup TargetCanvasGroup; [Header("Level")] /// the curve to tween the opacity on [Tooltip("the curve to tween the opacity on")] [MMFEnumCondition("Mode", (int)MMFeedbackBase.Modes.OverTime)] public MMTweenType AlphaCurve = new MMTweenType(new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.3f, 1f), new Keyframe(1, 0))); /// the value to remap the opacity curve's 0 to [Tooltip("the value to remap the opacity curve's 0 to")] [MMFEnumCondition("Mode", (int)MMFeedbackBase.Modes.OverTime)] public float RemapZero = 0f; /// the value to remap the opacity curve's 1 to [Tooltip("the value to remap the opacity curve's 1 to")] [MMFEnumCondition("Mode", (int)MMFeedbackBase.Modes.OverTime)] public float RemapOne = 1f; /// the value to move the opacity to in instant mode [Tooltip("the value to move the opacity to in instant mode")] [MMFEnumCondition("Mode", (int)MMFeedbackBase.Modes.Instant)] public float InstantAlpha; protected override void FillTargets() { if (TargetCanvasGroup == null) { return; } MMFeedbackBaseTarget target = new MMFeedbackBaseTarget(); MMPropertyReceiver receiver = new MMPropertyReceiver(); receiver.TargetObject = TargetCanvasGroup.gameObject; receiver.TargetComponent = TargetCanvasGroup; receiver.TargetPropertyName = "alpha"; receiver.RelativeValue = RelativeValues; target.Target = receiver; target.LevelCurve = AlphaCurve; target.RemapLevelZero = RemapZero; target.RemapLevelOne = RemapOne; target.InstantLevel = InstantAlpha; _targets.Add(target); } } }