//#define SR_CONSOLE_DEBUG namespace SRDebugger.UI.Tabs { using SRF; using UnityEngine.UI; public class ProfilerTabController : SRMonoBehaviourEx { private bool _isDirty; [RequiredField] public Toggle PinToggle; protected override void Start() { base.Start(); PinToggle.onValueChanged.AddListener(PinToggleValueChanged); Refresh(); } private void PinToggleValueChanged(bool isOn) { SRDebug.Instance.IsProfilerDocked = isOn; } protected override void OnEnable() { base.OnEnable(); _isDirty = true; } protected override void Update() { base.Update(); if (_isDirty) { Refresh(); } } private void Refresh() { PinToggle.isOn = SRDebug.Instance.IsProfilerDocked; _isDirty = false; } } }